BRIEFING:
An enemy armored group has swung around a friendly unit and is threatening to encircle your positions. Your unit is to stop and destroy the armoured advance.
PREVAILING ATTITUDE (3.2): Advance {A2b}
MISSION TABLES :
|
Enemy SAN DR |
Result |
Friendly SAN dr |
Result |
Enemy AC dr |
Result |
|
≤ 4 |
4 |
≤ 3 |
3 |
≤ 2 |
3 |
|
5-9 |
3 |
≥ 4 |
2 |
≥ 3 |
4 |
|
≥ 10 |
2 |
|
|
|
|
|
Enemy RE DR |
Result |
Friend RE DR |
Result |
|
≤ 4 |
2/3 |
≤ 4 |
3/4 |
|
5-9 |
3/4 |
5-9 |
4/5 |
|
≥ 10 |
4/5 |
≥ 10 |
5/6 |
MAPBOARD SELECTION :
|
|
|
|
|
|
N
INITIAL MAPBOARDS : Roll on A8e
S? PLACEMENT : Every turn roll a DR+2. This is the number of S? the
Enemy will receive entering on the EBE.
SEQUENCE :
Friendly side enters along a randomly determined boardedge (same for the whole mission) adjacent to the FBE
on/after Game Turn 3. Enemy side starts
first.
MISSION END : At
the end of Game Turn 9 and at the end of each turn thereafter, perform a dr. If
the result is £ 2
the Mission ends immediately.
VP SCHEDULE :
MISSION SPECIAL RULES :
1. There is a -1 DRM to each enemy
activation on Table A1.
2. RE can happen even if no
S? is activated.
3. The Enemy will
treat the FBE as VPO.
© 2004 By Hans Mielants