BRIEFING:
Friendly infantry units have breached the enemy frontlines and your armored unit is now poised to exploit this result. Destroy any logistical installations you may find and drive as deep as possible. Beware of the unavoidable enemy counterattack.
PREVAILING ATTITUDE
(3.2): Advance {A2b}
MISSION TABLES :
|
Enemy SAN dr |
Result |
Friendly SAN dr |
Result |
Enemy AC dr |
Result |
|
≤ 4 |
4 |
≤ 3 |
3 |
≤ 3 |
3 |
|
≥ 5 |
3 |
≥ 4 |
2 |
≥ 4 |
4 |
|
Enemy RE DR |
Result |
Friend RE DR |
Result |
|
≤ 3 |
2/3 |
≤ 4 |
3/4 |
|
4-6 |
3/4 |
5-9 |
4/5 |
|
7 |
4/5 |
≥ 11 |
5/6 |
|
8-10 |
5/6 |
|
|
|
≥ 11 |
6/7 |
|
|
MAPBOARD SELECTION :
|
|
|
|
|
|
N
INITIAL MAPBOARDS :
Roll on A8e
S? PLACEMENT :
Place black S ? As per S4.1e [EXC. Equal to the Friendly US#. Make a dr on A6e and then A6g to determine the radius, regardless
of terrain]. On a dr
2 < than the current turn number roll
a DR+4. This is the number of grey S?
the Enemy will receive. Randombly determine entry on the EBE, north edge or south
edge of the boards adjacent to the EBE.
SEQUENCE :
Friendly side enters along
FBE. Friendly side starts first.
MISSION END : At
the end of Game Turn 8 and at the end of each turn thereafter, perform a dr. If
the result is £ 2
the Mission ends immediately.
VP SCHEDULE :
MISSION SPECIAL RULES :
1. There is a -1 DRM to each
enemy activation on Table A1 and A9 or x9 Table
2. For Activation of the
black S? us following table. Black S?
have Hold as prevailing attitude. Once activated they will Move automatically
(unless Panicking) towards the EBE.
|
DR |
Result |
|
≤ 4 |
Escort Table* |
|
5-6 |
HS |
|
7 |
- |
|
8-9 |
Transport Table* |
|
≥ 10 |
Ammunition Dump |
*Wagon if table does not
exist.
3. RE can happen even if no S? has been activated.
© 2004 By Hans Mielants