BRIEFING:
Your tank unit has to breach the enemy’s forward positions, destroy the main line of resistance and penetrate deep into the enemy lines. Reconnaissance reports indicate that the enemy has been reinforcing his lines with anti-tank units in an attempt to stop your onslaught. Beware as your vehicles are much needed for future advances.
PREVAILING
ATTITUDE (3.2): Hold {A2b}
MISSION
TABLES:
|
Enemy
SAN dr |
Result |
Friendly SAN
dr |
Result |
Enemy AC
dr |
Result |
Enemy
RE dr |
Result |
Friend
RE dr |
Result
|
|
≤
4 |
4 |
≤
5 |
2 |
≤
3 |
3 |
≤
3 |
3/4 |
≤
3 |
2/3 |
|
≥
5 |
3 |
≥
6 |
3 |
≥
4 |
4 |
4 |
4/5 |
4-5 |
3/4 |
|
|
|
|
|
|
|
≥
5 |
5/6 |
6 |
4/5 |
MAPBOARD
SELECTION & ACTIVATION (13.):
MAPBOARD SELECTION: A8d
INITIAL MAPBOARDS:
3 boards are determined before play
begins. N
|
|
|
|
S?
PLACEMENT (4.):
Place Enemy S? as per 4.1 case b on the central and eastern board.
SEQUENCE:
Friendly units enter along FBE. Friendly side starts first.
MISSION
END (see also 12.5):
At the end of Game Turn 8 and at the end of each turn thereafter, perform a dr. If the result is £ 1 the Mission ends immediately. There is a –1 drm for every turn completed after turn 8.
VP
SCHEDULE (12.6;9.41;17.1321):
MISSION
SPECIAL RULES:
1. There is a +1 DRM to each enemy activation on Table A1b.
2. Each Final even roll
on Table A1b will result in a “AT Gun” {x5a}; the printed result is ignored.
© 2003
By Hans Mielants