
BRIEFING:
Your unit has been advancing into a town but now it seems you have been ambushed by a larger enemy unit. However the town is crucial for later operations so you will have to hold the town at all cost.
PREVAILING ATTITUDE (3.2): Advance {A2b}
MISSION TABLES :
|
Enemy
SAN dr |
Result |
Friendly SAN
dr |
Result |
|
≤
3 |
4 |
≤
2 |
4 |
|
4 |
5 |
≥
3 |
3 |
|
≥
5 |
6 |
|
|
|
Enemy
AC |
Result |
|
≤
4 |
3 |
|
≥
5 |
4 |
|
Enemy
RE dr |
Result |
Friendly
RE dr |
Result |
|
≤
3 |
4/5 |
≤
2 |
3/4 |
|
≥
4 |
5/6 |
≥
3 |
4/5 |
MAPBOARD SELECTION :
|
|
|
VPO LOCATIONS :
Roll on {6g} orVPO’s as last Mission with the same ownership as at the end of that mission.
S? PLACEMENT :
Remove all S? from previous Mission. Place black S? As per S4.1a, b and c on all boards at least 4 hexes from any Friendly unit [EXC. VPO under Enemy Control].
In addition to the above the Enemy begins the Mission with an offboard pool of S? equal to the toal US# of all Friendly units in the player’s at-start OB.
S? ENTRY : At start of each Enemy RPh in which there is ≥ 1 unentered S? remaining in the Enemy’s offbaord S? pool make a DR+2 to determine the number entering that turn.
SEQUENCE :
Friendly
Sets up on the northern board. Enemy
side starts first.
MISSION END :
At
the end of Game Turn 5 and at the end of each turn thereafter, perform a dr. If
the result is £ 2 the Mission ends immediately.
VP SCHEDULE :
MISSION SPECIAL RULES :
1. There is a +1drm to the colored dr of each DR on Table A11 and x9.
2. There is an additional –1DRM on the A1 Table.
3. S? treat Friendly units as FBE.
4. The Friendly side gets one module of 81MTR OBA with Plentiful Ammunition (HE and SMOKE).
5. The Enemy gets 1 Artillery Strike in the form of 81MTR OBA commencing on Turn 1.
© 2004
By Hans Mielants